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1. CCP Show us the Timers! - in Player Features and Ideas Discussion [original thread]
This idea (or i would better say: this demand) is pretty common here at forums a long term pain in the vein, but unfortunalely developers does not take it seriously enough there are some links to older similar treads: https://forums.eveonline.co...
- by Max Zerg - at 2013.12.23 09:21:00
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2. My FEDO... my little FEDO - in EVE General Discussion [original thread]
Dear CCP FEED FEDO ! Would you, please, upgrade Fedo to make it feedable? Converting Fedo into The Tamagotchi Version might include: - special container for creature and it's food - let Fedo eat livestock and some drops like Homeless and Tourist...
- by Max Zerg - at 2013.12.19 13:36:00
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3. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Hi, folx There is one more aspect you are missing in this interesting discussion Right now EVE Online is a world of thousands beggars Imagine the separation of faction space SHALL make EVE Universe the world dominated by newbies desperately beggi...
- by Max Zerg - at 2013.10.04 07:50:00
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4. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Dear CCP Rise as far as i may understand this thread - CCP needs feedback from players who have at least 8kk SP in each of all 3 weapon systems: turrets, missiles and drones and you need input both from carebear and FCs. Otherwise it does not mak...
- by Max Zerg - at 2013.08.12 09:32:00
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5. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Max Zerg, 14, 3, 19, 4, 8, 45, 81, 70, 97, 68
- by Max Zerg - at 2013.08.12 07:54:00
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6. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Dear CCP Rise Decreasing jump-clones cooldown is a nice gift. PlayersGÇÖ suggestions in this thread: - Truncate basic interval to 20 hours instead of 24 - Make skill-based delay percentage based (e.g. not 1 or 2 absolute hours per skill level, b...
- by Max Zerg - at 2013.08.11 12:35:00
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7. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Dear CCP Rise i strongly hope you are still browsing through this thread (and there is no progress in other ones like industrials or med rails) so i simply trying this offtopic to be heard 1. "Miasmos" name for Iteron 4 is offensive. It is too ...
- by Max Zerg - at 2013.08.10 10:08:00
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8. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Max Zerg wrote: Dear Developers, Capacitor issues are not much discussed in the thread, so your input is really important -snip- Please, recommend newbies' cap stable PVE cruisers rail fits considering all of above Thanks ...
- by Max Zerg - at 2013.07.21 12:24:00
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9. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Dear CCP Being rather new to the game i can only discuss Ishtar vs. Navy Vexor 1st column Ishtar 2nd column Navy Vexor PG: 700 800 CPU: 285 310 CAP: 1125 1500 Turrets: 3 4 MED: 5 4 LOW: 5 6 SIG: 145 135 Scan: 294 285 Drones 125 125 PRICE: 175kk...
- by Max Zerg - at 2013.07.21 11:57:00
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10. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Dear Developers, Capacitor issues are not much discussed in the thread, so your input is really important Please, simulate Gallente and Caldari newbies with the following skills: Racial Cruiser IV Medium Hybrid Turret IV Electronics IV Weapon U...
- by Max Zerg - at 2013.07.21 09:40:00
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11. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Dear CCP Rise, being rather noob Gallente pilot i can speak only about Rails 1) they are not of any use when fast enemy ships are closer than 15-18 km what distances they would be useful after reballancing ? 2) +15% ROF for me means -15% capaci...
- by Max Zerg - at 2013.07.19 17:49:00
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12. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Dear CCP Rise Please add more CPU resource to Ishtar Thanks in advance
- by Max Zerg - at 2013.07.19 13:46:00
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13. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
My perdonal attitude to upcoming change is extremely negative 1) This is INDEED dumbing game down as for Murphy's laws: "Build a system that even a fool can use, and only a fool will use it". 2) This would definitely lead to lot of bugs and glit...
- by Max Zerg - at 2013.07.16 23:29:00
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14. Sticky:Dev Blog: Rebalancing and Renaming Industrials - in EVE Information Portal [original thread]
Dear CCP please, reconsider using " Miasmos " as the spaceship name this, with no doubts, is the offensive term second: term miasmos definitely refers to hazard ( greek +++»+¦-â+++¦ ) - filth, pollution first: it commonly refers to pooping
- by Max Zerg - at 2013.07.16 22:59:00
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15. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Add cooldown timer to MJD button. Also it would be great if pilot gain control to MJD jump range, let's say selecting from 10 to 100km with 10km increment Keyword: modules Suggestion: turn off camera tracking dy default. Keywords: UI ...
- by Max Zerg - at 2013.07.12 16:32:00
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